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- Laurent here,
-
-
- As promise before, I send you the code and ttp executive of Bad mood.
-
- First, tell me when it arrives, as I've sometime got problems with
- files I send by mail.
-
- Be carefull, I've forgotten to create a directory in the zip file, so
- all the files are on the root in the .zip file.
-
- I've moved the keys during the game. Now, press F1, then F4, then play.
-
- Don't press tab actually, I haven't finished to code the map. Anyway,
- if you press tab, you'll have to press SPACE to quit the map.
-
-
- For people who want to look into the code :
-
- - all the code in capital letters is not optimised yet.
-
- - I've kept the code organized like in the c functions, so, with the c
- code, you can understand what happens in the assembly code.
- I'll try to comment it more if I've got the time.
-
- - For people who want to change things in the source, we'll have to
- implement rules :
- - Never change the actual variables name,
- - If you create a new function, please, put comments at the beginning
- with :
- - your name,
- - the function name and purpose,
- - the entrance parameters,
- - the return parameters,
- - other comments if needed.
- - Always put branch labels with an explicite name, and make them beggin
- by a point (.), like that, if we use the same name in another function,
- it won't annoy us.
- - Write everything in english.
- - Make a readme file where you explain where you changed things, and what
- you have modified.
-
- We should try to give people a specific point to code, else, people may
- code the same thing twice, or code opposite things.
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- If you have any comment or suggestion, write me.
-
- Laurent
-
- ---
- Sallafranque Laurent
- sallafra@col.bsf.alcatel.fr
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